The ‘Internet of Things’ has become a 21st century talking point with the increased growth of ‘smart device connectivity’. We previously explored this in 2014 in 'Internet of Things' - From cars to cookers, it's a connected revolution.
Here we share CJBS's Entrepreneurship October newsletter featuring the Niume Founders discussing how their Entrepreneurship diploma provided a platform for their company's success.
Big data on big Data
Big data is a term that is used to describe the large volume of digital data that is created daily. Growing exponentially, it is estimated that we create on a daily basis at least 2.5 quintillion bytes of data, of which 90% has been created globally in the last two years. In 2015 according to IDC the estimated value of the big data market was $59bn and by 2019 it’s expected to roughly double to $102 billion. Companies are able to process, transmit and store more data than ever before and are understanding the valuable insights it can provide.
What is contactless?
There were 1 billion UK contactless purchases made on credit and debit cards worth £7.75bn in 2015 which was more than double the previous seven years combined.
As mobile technologies are increasingly evolving into 'wearables', Augmented Reality and Virtual Reality (AR/VR) solutions continue to capture the imaginations of millions and are expected to exceed 24 million in device sales by 2018. Whilst on work experience Gabriella Freeman (Yr10 student) from St. Mary's Catholic School looked into its many possibilities for enhancing and improving the education system.
Augmented Reality is the technology that superimposes a computer-generated image on a user's view of the real world. This is highly popular within the gaming world as seen through the popularity of the Pokémon game: Pokémon Go.
Virtual and Augmented Reality applications represent the next stage in human interaction with technology. With the recent mainstream success of Pokemon Go, Daniel Short (Yr10 student) from St. Mary's Catholic School decided to research both realities whilst on work experience here.
In March 2015, we wrote about a tale of two realities, Virtual and Augmented Reality. At this time, both of these were still in their infancy, and had not yet been widely used in everyday life, and things like google glass or Microsoft HoloLens were extremely expensive, making it almost impossible for everyday buyers to get their hands on a piece of this advanced and complex tech. Therefore, I have decided to write this article, to explain just how far these two new realities have come in the last 18 months, and where they are being used in society and everyday life.
Passwords have long been the default option for verifying a user's identity. However, the sheer volume of them can be difficult to remember and they are increasingly susceptible to being stolen. While on work experience Ciaran Hollebrand (Yr10 student) from St. Mary's Catholic School explored the advancing technologies in biometric identification that are becoming an emerging replacement.
Recent advancements in the biometric identification and verification industry have made sure that it is almost impossible to bypass the extreme accuracy of a biometric identification device. Soon it will be as easy as picking up your phone or holding your device to unlock it.
Andrew Griffin from Oakhall Advisors shares his thoughts on the sometimes tedious task of reading an IPO prospectus.
3D printing also known as additive manufacturing, turns digital 3D models into solid objects by building them up in layers. Whilst on work experience Christopher Wilkin (Yr11 student) from The Bishop's Stortford College explored the growing developments of this technology.
One of this decade’s most technologically advanced developments in the modelling industry was the development of the 3D printer. When given the correct instructions, it can recreate what was just a virtual object, designed with mouse and keyboard on a computer, into a real object that you can touch and hold. Previously, prototypes for complex designs were created through long, laborious processes, often done completely by hand due to the unique nature of the designs. Now, with the aid of 3D printers, the same models can be sculpted in front of your very eyes in just a few hours.