Technology in medicine is constantly evolving, and the revolutionary tech of 3D printing has caught Amelie Martin’s interest, a Year 11 student from Comberton Village College, whilst on her virtual work experience placement.
Today, our conventional manufacturing technologies are too expensive, inflexible and slow for medical applications and aren’t compatible with biological materials.
3D printing is set to revolutionise the industry, bringing fast, customisable, and cost-effective manufacturing into medicine, and has already been predicted to be worth £2.5 billion by 2025.
Over the last decade Delta2020 has supported the local Schools by offering Work Experience Placements during the Summer months primarily for Year11 Students who have shown an interest in the STEM subjects.
Due to COVID implications last year, the program was moved online and held virtually.
This offered a new dynamic to the program and enabled it to be extended to students further afield.
Delta2020 is keen to run its signature program again and offer the opportunity to Year 11 students nationwide for one week in July.
Date and Duration
w/c 5th July 2021 (Mon-Fri 9:30am start, between 5-7hrs p/day).
The program would suit students who have a keen interest in the STEM subjects at School:
In 2020 the COVID pandemic changed the world’s behaviour causing significant disruption to many aspects of life that we mistakenly took for granted.
The “global tech food chain” was significantly disrupted and national Governments have been forced to understand the need for greater national resilience. The adoption of new technologies accelerated rapidly led by healthcare, education and ecommerce.
Whilst on virtual work experience Yr 11 student Harry Dong from the Bishops Stortford College explored the explosive growth of Esports accelerated by the Covid-19 pandemic.
What is Esports?
Esports, also known as Electronic Sports, is a new-born competitive sport using video games. Esports often consists of organised events or tournaments where professional players face off in the same game individually or as teams. Even though video games have been around since the 1980s, the idea of Esports did not come along until mid-2000s. In the 21st century Esports has been gaining incredible popularity especially among teenagers and young adults through livestreaming on platforms like Twitch and YouTube. We have seen the participation of large companies and organisations; their professional teams and their sponsorships have pushed tournament prize pools and revenues to new heights. By 2010s Esports has developed into one of the largest factors in the video game industry or even the whole entertainment industry, becoming an international phenomenon.
The Corona pandemic will impact every industry. Whilst most have been hit negatively; there are however some that will benefit or actually be 'born' through this adversity. Therefore, Lucas Griffiths Yr11 student from Malmesbury School, Wiltshire decided to research an alternative option to the traditional Summer Holiday!
To begin, what is Virtual Tourism?
In brief, it’s a way for someone to travel somewhere with the aid of technology, all without having to take a single step. It comes in a multitude of forms, ranging from something as simple as a guided tour on YouTube, to a fully immersive state-of-the-art virtual reality setup. Virtual tourism refers to a broad spectrum of digitally augmented realities, but the most commonly used devices are computers and VR headsets.
Whilst robotic use cases have been prevalent in many industries including the military, manufacturing, agriculture and healthcare for quite some time, Sophie O'Flaherty Yr11 student from The Herts and Essex High School was curious to see what a positive and integral role they have played during the Covid-19 pandemic.
Humans are imaginative and for thousands of years have dreamt of new and exciting ways that future generations may lead their lives, and, for over a century, robots have been a big part of that vision. There are in fact more than 2.6 million robots at work in the world today most of which are used for industrial applications, such as electronics manufacture, drug production, welding and much more.
We're increasingly encountering robots in our everyday lives, with robots as well as examples of Artificial Intelligence (AI) being found almost everywhere; robots such as 'Roombas' that clean your home as well as the 'virtual assistant' (your Smartphone) that you’re probably carrying around in your pocket right now!
As you’ll read below, the Covid-19 crisis has shown us the extent to which robots can be utilised. So, while we may not be living on the moon in 2020 our robots can already do some pretty amazing things!
Safety has always been a concern with lithium ion batteries. Recent news articles published highlight a positive shift away from this technology which piqued an interest whilst on 'virtual' work experience for Patti Mussard, Yr 11 student from The Bishops Stortford College to research further.
In recent years, the primary focus of many car manufacturers has been in developing electric vehicles, powered by rechargeable batteries, as a greener alternative to fuel-powered cars. Just recently, the well-known electric vehicle company Tesla became the world’s most valuable car firm, although, some people are still hesitant about making the switch to electric, as they are concerned about how often they will have to charge and change the battery, how much time it will take, and how much it will cost them. However, with the latest developments in battery tech showing the possibility of a newer, safer, and longer lasting battery, we may be looking at the start of a new generation of electric cars.
Chloe Conway Yr11 student from The Herts and Essex High School chose the evocative topic of globalisation to research whilst on her virtual work experience placement.
In the modern day, globalisation shares a hand in hand relationship with technology. From technology enabling us to easily communicate with each other, to technology processing our data faster than ever before; technology has sky rocketed globalisation in the recent decades. This somewhat complex phenomenon has led to the world now being called by many as a “global village”. To put it in perspective how far globalisation has developed, would you believe that back then, it took 1000 years for the invention of paper to travel from China to Europe? However now in a matter of seconds, a message can be sent to the other side of the world to whom you may desire, at any time of the day.
It is quite probable that you are reading this blog on your phone, yet more than likely that would not have been the case ten years ago! With the rate of technological change ever increasing and only accelerated further by COVID-19 Yr11 it provided student Hannah Beckett from The Bishops Stortford College the opportunity to explore what the next decade in tech will look like.
From ‘Hover Boards’ to voice activated ‘personal assistants’ one would think that the modern age of technology is certainly in no shortage of variety. Considering the last decade of technology has borne substantial significance in combating the problems of today such as climate change which, thanks to Elon Musk and the four fellow founders of Tesla, has consequently, led to a 3.6 million ton depletion in CO2 globally. Thus, in a world where technology plays such a large role in everybody’s day to day life, it has led me to consider the part it may play over the next ten years.
During Delta2020's inaugural 'virtual' work experience program Yr11 student Alex Gilkes from the Herts and Essex High School decided to research the topic of social media given the current lock-down situation which has forced a global adaptation to a 'new normal'.
In the last two decades, technology has made leaps and bounds in almost every way possible and the rise of social media platforms has been fed as we enter a new hyper-digitised age. There are 3.5 billion social media users worldwide, many of whom who interact with social media daily, yet not many people know the very real risks that come with it.