Virtual and Augmented Reality applications represent the next stage in human interaction with technology. With the recent mainstream success of Pokemon Go, Daniel Short (Yr10 student) from St. Mary's Catholic School decided to research both realities whilst on work experience here.
In March 2015, we wrote about a tale of two realities, Virtual and Augmented Reality. At this time, both of these were still in their infancy, and had not yet been widely used in everyday life, and things like google glass or Microsoft HoloLens were extremely expensive, making it almost impossible for everyday buyers to get their hands on a piece of this advanced and complex tech. Therefore, I have decided to write this article, to explain just how far these two new realities have come in the last 18 months, and where they are being used in society and everyday life.