Tag: Wearables


Wearable technology is playing a growing role in sport all over the world, used to help coaches, trainers and general managers maximize player performance. While on work experience, Daniel Fernandes (Yr12 student) of The Bishop’s Stortford High School explored how ‘wearables’ are shaping the future of sport.

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The wearable technology industry is growing at an extremely rapid rate, currently selling $14bn worth of wearables and expected to increase to $34.2bn by 2020. Everyday new wearable tech, commonly referred to as ‘wearables’, is released; and people are buying them. The range of wearable technology is vast, with some established businesses (Tommy Hilfiger), offering solar powered jackets that act as portable chargers, and some smaller businesses (Future Interfaces Group) enabling you to use your skin as a touchpad, with their new technology- SkinTrack. The range of wearable technology is truly extensive.

 

As mobile technologies are increasingly evolving into 'wearables', Augmented Reality and Virtual Reality (AR/VR) solutions continue to capture the imaginations of millions and are expected to exceed 24 million in device sales by 2018. Whilst on work experience Gabriella Freeman (Yr10 student) from St. Mary's Catholic School looked into its many possibilities for enhancing and improving the education system.


Augmented Reality is the technology that superimposes a computer-generated image on a user's view of the real world. This is highly popular within the gaming world as seen through the popularity of the Pokémon game: Pokémon Go.